Fake Difficulty: Many harder levels have hidden obstacles, separate paths and traps that you can't know how to pass on your first play-through, although you can use practice mode to learn these beforehand.Everything Trying to Kill You: Blocks.Everyone Calls Him "Barkeep"/ Spell My Name with a "The": One of the vaultkeepers is simply known as "The Keymaster".Easier Than Easy: Exaggerated with the Auto difficulty.Earn Your Fun: Some levels are incredibly difficult but incredibly satisfying when you beat them.Downloadable Content: Any user created level.Dem Bones: The icons you obtain while completing Update 2.1's mini-narrative are, in order, a skull cube with a gradient, a robot that's a straight-up skeleton, and a skeletal version of the default spider.You also die in most instances if you hit the bottom of any block as a cube or robot. Deadly Walls: If you touch the side of any block, you die.He tries to convince you to find the keys needed to release him. Heavily implied to be the former Demon Guardian turned insane, he seems like hes completely secured off from the world of Geometry Dash, but he has the location of the keys keeping him locked crystal clear in his mind. Creepy Basement: The Keymaster has one, and tries to convince you to stay away from it (or at the very least not to touch anything after beating his level.) Why's he so anxious about keeping you out? A Man in the Iron Mask lies imprisoned down there.Cool Gate: One of the elements in the game is a portal that teleports you vertically.Color-Coded for Your Convenience: The orbs, the pads and the portals are differently colored according to the type and intensity of their effects.Averted in practice mode, where you get to place all the checkpoints you want. Checkpoint Starvation: There are none in normal mode. ![]() The Demon Guardian went off the deep end which led Rob to seal him off from the outside world. The Demon Guardian was the only one who could open it.
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